Creation of a new file
Create a new file.
Open exist file
Save current data into opened file. If file is created, will be asked for save file.
Open folder of current file
Opens a folder where current file is saved
Open custom data folder
Opens a custom data folder (folder with name equal to current file name and stored in the same place)
Export to image
This option will save selected fragment of level or world map into image file (will be saved in PNG format).
Export section to image
This option will save whole level section into image file (will be saved in PNG format).
Undo - Cancel recent action.
Redo - Repeat canceled action.
Copy - Selected items will be stored in special buffer. Data can be pasted in other file.
Cut - Selected itemss will be stored in special buffer and deleted from working space.
Paste - Switch editing mode to "Paste". Cursor will be changed and you must select point of working space, for paste items from buffer.
Snap to grid - Switch automatic alignment of placed or moved elements
Set align grid size - Allows you to override default grid alignment size. To restore default choose the "Default by item"
Prevents similar items from overlapping each other. Objects will not be able to be placed on top of each other, and attempting to do so will result in the selected object returning to its original position. If this flag is disabled, you will be able to move elements over each other with no limitation. Objects will never be allowed to overlap when placing new objects, unless you are duplicating or pasting from the clipboard, which will always allow overlapping.
You can disable this option for move items over each other without limits.
Align each selected item to grid.
Rotate item's coordinates inside selection rectangle
Invert item's coordinates relative to selection rectangle
Change current section
In this menu you can switch current section to other.
Clone section to... - giving able copy all items of selected sections with section settings and size into another section and into another file.
Delete section - removes all items of current section and de-initializes it.
Rotate left/right - will rotate coordinates rectangle of section with all items in them.
Flip horizontal/vertical - will invert coordinates of items in the section.
Current section options
Connect left and right sides (Level Warp) - Moved out off screen items/characters will be entered from opposite side of section.
Offscreen exit - Allows to player exit from level by go out off screen.
One-way scrolling (No turn back) - Character can move only from left to right.
Underwater - Force underwater physics to full section area.
Change level title
Here you can set the level title, what will be displayed on trying of level debug.
Disable world map - Enable the hub based episode mode. The world map will not be used.
Restart level after fail - Last level will be restarter after player's fail instead it will be kicked into world map or into last hub.
Properties - show/hide the world map properties toolbox.
TestVariant of menu on Linux and macOS
Variant of menu on Windows with Integration config pack
Run testing - will run testing of current level in Engine. Will be available interprocessing.
Run testing of saved file - will start testing of saved file without interprocessing.
LunaTester - (Windows only) will start testing in the legacy SMBX Engine (it must have pre-installed LunaLua and you must use the Integration config pack which points folder of LunaLua-SMBX Engine).
Start Engine - Starts PGE Engine in normal mode with current configuration package.
Testing options - provides ability to set preferences of testing process.
Here you can show or hide exists toolboxes
Enabling displaying of main window in fullscreen mode. This feature is useful for tablets.
Snap to grid
Enable or disable the aligning of items by grid.
Enable or disable item animations. This option will not be work, if on level map placed too many items.
You can disable this option for speed up.
Current configuration status
This option displaying the global configuration status window. You will see list of all loaded items and you can see all errors, what appeared in config loading process, what will help for find error in game config files.
Reload configuration pack
This option start to completely reload of all global configuration data without restart of editor.
Run configure tool...
Some configuration packs has own configure tool which can set extra properties of config pack (for example, integration config packs are using it to setup the LunaLua-SMBX directory).
Change configuration pack
This option giving able to switch into another config pack
This option will reset menubar options. This option will help, if toolbars are inactive.
Reload current file
Current file will be reloaded with his data, as custom grahics.
Contains the GUIs and links to additional tools:
LazyFix tool, GIFs2PNG, PNG2GIFs, SoX Audio Converter
Palletes and tilesets
Create and edit the global tilesets configuration for current game config.
Clear unused data - will remove custom files which are never using with PGE and SMBX.
Import - giving able to apply pack of custom data directly into level/world directlry.
Fix wrong masks - will fix all wrongly made masks. Use it when you have problems with rendering of graphics.
This action will open the application settings
window, where you can change animation item limits, set autoplay music, etc.
Here you can define logging properties, set log file or disable logging.
Here displaying all opened documents. You can switch to any, you can arrage the, or close.
This menu contains the links to help information and links to special tools.
This is a special tool which displaying everything information which appearing while editor process is going.
Also this console allow to send special commands to the engine part while debug test is runned.
This menuitem will switch editor's GUI into classic design with sub-windows mode and with tileset items box.
This menuitem will switch editor's GUI into modern design with tab-view mode and with default filter-search items box.
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Copyright © 2014-2017 Platformer Game Engine by Wohlstand project.