Physical environment area (Water, Quicksand, etc.) - this is a specual unit what define the physical environment inside it's rectangle.
Available environment types:
Water - a swimmable liquid environment.
Qucksand - is a loose substance environment. Everything stucks inside it with low ability to jump. To escape from it, need to apply many effort to jump.
Gravitational field - [WIP] neutral environment (which keeps global environment or environment of other environment rectangles) which slows or redirects a gravitation coefficient.
Touch event (Once) - [WIP] neutral environment which once triggers specific event when playable character touches this environment.
Touch event (Every frame) - [WIP] neutral environment which triggers event every game loop while playable character keeps a contact with this environments.
NPC Touch event (Once) - [WIP] neutral environment which once triggers specific event when any NPC touches this environment.
NPC Touch event (Every frame) - [WIP] neutral environment which triggers event every game loop while any NPC keeps a contact with this environments.
Mouse click event - [WIP] neutral environment which triggers event when player will clicks it with a mouse pointer.
Collision script - [WIP]
Mouse click script - [WIP] neutral environment which executes a script function when player will clicks it with a mouse pointer.
Collision event - [WIP]
Air chamber - Air environment which overrides other physical environments with air environment.
Note: SMBX 1.3 supports only two types of physical environments: Water and Quicksand. Other physical environment types are not supported by SMBX 1.3. Only PGE Engine and SMBX-38A.
Because Physical environment zone is a sizable element, placing process is going by rectangle drawing. To place them, you need to select on toolbar one of two icons:
Blue - draw water zone, Yellow - draw quicksand zone.
Placed physical environment rectangles:
Green - water, Yellow - quicksand
You have abie to change environment type of the placed rectangle:
Also, you can resize environment rectangle, if you made mistakes with size of them:
To start resizing, you should open the "Resize" context menu item and you will see a yellow rectangle which a "sizer". Move corner dots or sides to define new size of block. When you done resizing press the ENTER key to accept new size, and then block will have a new size. If you will press the ESC key you will cancel resizing and block will keep current it's size.
Note: If you wish to get more features of resizer box (green net which defined new size of section), click inside of them by right mouse button. The context menu has actions:
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