World map - the interactive list of levels which available to player(s) for play. World map - is a key unit of game or episode.
World map also can be a hub-styled, I.e. world map will not be used. Instead of the world map a special level will be used. That level is called as hub level. The hub level gives to a player to enter into levels like it going between levels.
Terrain tiles - the main design unit which using for creating of common design of the world map. Terrain tiles aren't communicating with other elements.
Sceneries - the secondary design unit. Sceneries can be hidden when did opened a path which placed over them.
Paths - allow to player move between level points and map locations. Usually paths are hidden and appearing when player pass the level which placed nearly to them.
Level entrances - The special units, which allowing to enter into defined level or teleport player to other map coorditates. Levels can have multiple entrances, but can have difference warp points inside a level. Also level point using as game start point. If point is not defined, player will start from 0x0 coordinates.
Music Boxes - The special units which switching playing music when player character stand on them.
World map editor interface
Each world map should have:
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