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THIS DOCUMENTATION IS OBSOLETE.

This documentation targets to PGE Editor 0.3.1.14 and older. Please use an updated documentation if you target to Moondust Project and TheXTech.

The updated documentation you can find here.

World Editor > About

World map - the interactive list of levels which available to player(s) for play. World map - is a key unit of game or episode.

World map also can be a hub-styled, I.e. world map will not be used. Instead of the world map a special level will be used. That level is called as hub level. The hub level gives to a player to enter into levels like it going between levels.

 

Terrain tiles - the main design unit which using for creating of common design of the world map. Terrain tiles aren't communicating with other elements.

Sceneries - the secondary design unit. Sceneries can be hidden when did opened a path which placed over them.

Paths - allow to player move between level points and map locations. Usually paths are hidden and appearing when player pass the level which placed nearly to them.

Level entrances - The special units, which allowing to enter into defined level or teleport player to other map coorditates. Levels can have multiple entrances, but can have difference warp points inside a level. Also level point using as game start point. If point is not defined, player will start from 0x0 coordinates.

Music Boxes - The special units which switching playing music when player character stand on them. 

 

 

World map editor interface

 

Each world map should have:

 

 

 

 

 


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