THIS DOCUMENTATION IS OBSOLETE.
This documentation targets to PGE Editor 0.3.1.14 and older. Please use an updated documentation if you target to Moondust Project and TheXTech.
The updated documentation you can find here.
Items - main content and part of any world maps. There are a construction material, sceneries, level entrances, paths, etc.
Avalilable item types:
Terrain tiles - the main design units which are used for creation of terrian design of the world map. Terrain tiles aren't communicating with other elements, there are always static.

Sceneries - the second design unit. Sceneries are can be hidden when player did an opened of the path which placed over them.

Paths - allow to player move between level points and map locations. Usually paths are hidden and appearing when player pass the level which placed nearly to them.

Level entrances - There are a special units, which are allowing you to enter into defined level or teleport player to other map coorditates. Levels can have multiple entrances, but can have difference warp points inside a level. Also level point using as game start point. If point is not defined, player will start from 0x0 coordinates.

Music Boxes - There are a special units which are switching playing music when player character stand on them.

Copyright © 2014-2017 Platformer Game Engine by Wohlstand project.